Reincarnation
(Rainforezt - Native Heart, Cycle of Life)
Logline
Souls are sent to Earth for another journey.
As they are facing obstacles of the mind,
the heart of society is manipulating the masses.
Tagline
A journey of souls...
Genre
Avant-garde
Trailer
Project
Idea, Written, Directed, Produced, Animation, Art Design, Digital art, Illustration, Editing by Paul Jonas Kinnunen
Sound Effects & Music
Finnolia productions inc
Zapsplat.com
Mike Koenig
Northern87
Crazyadamos
szworld.net
Robinhood76
Laiskvorst
PoisedToGlitch
Andrewkn
freesoundeffects.com
nicStage
Alexander
TypOnNegatywny
Hampusnoren
minor2go
© 2020 by Paul Jonas Productions
All Rights Reserved
Digital Illustrations & Concept Art
Creation & Software
Illustrated/painted with Photoshop
by Paul Jonas Kinnunen
Visuals
Cinematic
Full Screen
Created for Mia Zabelka (Leading electro-acoustic performer)
& Arun Natarajan (Latest ventures include “Moral Collapse” with Hannes Grossman - ex Necrophagist/Obscura)
Visuals by Paul Jonas Kinnunen
© & ℗ 2021 Mia Zabelka/Icostech
All Rights Reserved
Visuals by Paul Jonas Kinnunen
© Mia Zabelka 2023
Promos
Created for Richard Rodwell's "TV Music" demo
(Acclaimed music & TV composer)
Visuals by Paul Jonas Kinnunen
© 2020 by Paul Jonas Productions & Richard Rodwell
All Rights Reserved
Game Design
Game Teaser (Level One)
Game Art
A few details were changed for the final game version as seen in the video. The vampire's teeth's in the lifebar were replaced with a mute option. Also, the decorative arrow and "Sponsor Here" was deleted, in order to gain more visible game space.
A few details were changed for the final game version as seen in the video. The vampire's teeth's in the lifebar were replaced with a mute option. Also, the decorative arrow and "Sponsor Here" was deleted, in order to gain more visible game space.
Logline
When a mouse causes a disaster for a vampire,
leading to a lack of blood, there is only one thing he can do...
Get a bloodpanic!
Project Information
A Halloween themed "click and go" game. The main objective is to reach the mouse for a quick blood feast, in order to maintain enough energy to complete the next level. The gameplay and progress is based on choosing the right floorpanels that won't give in when stepped on.
At most, two floorpanels can be crossed per step.
Three failed attempts during a level causes an eternal death.
Creation
Idea, Written, Directed, Produced, Illustration, Digital Art, Game Design,
Animation & Coding by
Paul Jonas Kinnunen
Music by Richard Rodwell
© 2020 by Paul Jonas Productions
All Rights Reserved